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繁茂的混响环绕和沉浸式格式。我们丰富多彩的混响引擎在交响乐3D中获得24通道升级,为任何环绕音乐或后期制作带来丰富的调制和动态效果。随着通道特定的平衡控制和扩展曲节与压缩和Overdrive模块,Symphony 3D结合了R4和R2环绕的创造力,同时推动他们的能力甚至进一步。

繁茂的终极工具,音乐多声道混响
Symphony 3D是指数音频的旗舰混响产品。Symphony的角色混响引擎获得24通道环绕支持,使其完美地为任何多通道音乐或post项目制作独特的、迷人的空间效果。与独立的参数模块的攻击,早期反射和尾部的混响信号,加上通道特定的平衡控制和创造性调制和动态效果,没有其他混响插件给您这么多的控制您的多通道反射。

主要特点:
繁茂的环绕混响算法
多达24个频道,包括Atmos, Auro 3D, NHK等
通道特定的平衡控制顶部和主信号
先进的控制混响尾和早期反射
针对混响延迟和增益的特定通道控制
定格,合唱,和门的音乐效果
超过1700个预设(房间,盘子,大厅,房间,和更多)
EuControl支持

平台:WiN64 – VST/VST3/AAX(修改)

什么新:
为GUI和用户指南的iZotope品牌
修正了VST逻辑,以确保输入缓冲区被清除。在极少数情况下,这在启动时引起了噪音。

 

Lush reverb for surround and immersive formats. Our lush, colorful reverb engine gets a 24-channel upgrade in Symphony 3D, bringing rich modulation and dynamics effects to any surround music or post production. With channel-specific Balance controls and an expanded Warp section with Compression and Overdrive modules, Symphony 3D combines the creative power of R4 and R2 Surround while pushing their capabilities even further.


The ultimate tool for lush, musical multichannel reverb
Symphony 3D is Exponential Audio’s flagship reverb offering. The character reverb engine of Symphony receives 24-channel surround support, making it perfect for crafting distinct, captivating spatial effects for any multichannel music or post projects. With independent parameter modules for the Attack, Early Reflections and Tail of your reverb signal, plus channel-specific Balance controls and creative modulation and dynamics effects, no other reverb plug-in gives you this much control over your multichannel reflections.

Key Features:
Lush surround reverb algorithm
Up to 24 channels, including Atmos, Auro 3D, NHK, and more
Channel-specific Balance controls for top and main signals
Advanced control of reverb tail and early reflections
Channel-specific control over reverb delay and gain
Freeze, chorus, and gate for musical effects
Over 1,700 presets (rooms, plates, halls, chambers, and more)
EuControl support

Platform: WiN64 – VST/VST3/AAX(MODiFiED)

Whats New:
iZotope branding for GUI and User Guide
Minor fix in VST logic to make sure input buffer is cleared. In a few rare cases, this had caused a noise at startup.

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